Starting a team
We're excited that you're excited about inventing impactful technologies! Starting a Project Invent team means you're taking the first steps towards making a real impact in the world. Let's get started.
1. Get excited about invention & apply
Browse our website, get inspired, and contact us if you have questions. Interested in bringing a team to your school? Fill out our short application form below and we will be in touch in 3-5 days.
2. Recruit A Team + Mentor
Find a team of 5-8 teens as passionate about engineering for social good as you are. Then get a teacher (or other adult) hyped to be your mentor.
3. Have your mentor contact us
We're at firstname.lastname@example.org. We will arrange a phone call to fill them in on next steps like team registration, mentor training, and community partner matching.
4. Hang tight...
While we spend the summer finding you a community partner, you go have fun!
5. Interviews & identifying design opportunities
Meet your community partner in September and get to know the challenges they face day-to-day. Come up with some creative solutions.
6. Build your idea(s)
Time to build! Use the curriculum and starter kit we provide to start making your idea a reality.
7. get feedback
Go back to your user and see if what you built works. Some parts will, some parts won't.
Incorporate your user's feedback into your product. Rinse and repeat!
9. Business plans
Pretty happy with your idea? Let's figure out how you will market your product and how you compare to competitors.
10. Demo Day
It's go time. Pitch in front of top investors and tech leaders for funding.